Solution
First we needed to get the movement correct, so we created did a lot of experimentation to make sure we ended up with the most accessible controlling mechanics, while also keeping them as close as possible to the typical movement of skiing.
We resulted in a hands only control scheme, with the typical pushing motion for increasing speed and rotating both hands left and right for steering. The result felt great, striking a great balance between realism and accessibility.
From there I started to design the level, trying to easy to pick up, with some special features like jumps and a tunnel, as well as adding some hidden shortcuts to help with replay ability.
I also worked closely with the artist to create a visual style that worked well, while also creating a graphic design style for the 2D elements that was cohesive with the overall visual style as well. I also made a quick trailer demoing the level, which was used in the pitch to the client.